

It is mounted in place of the PPC for a Scorpion 1N and is a brief story piece.

Only real reason Mech Mortars become popular again after the Clan Invasion is because it turns out Clan (and IS) AMS can't recognize mortar shells as incoming missiles/rockets since they're slower moving and don't burn a combustible fuel.Īlthough unusuable, a Mech Mortar was featured in Mechwarrior 1 for the PC, 1989. Mortars are similar as they only fired 1 to 8 projectiles in a ten second period (depending on the loading mechanism with MM/1 being the lightest but slowest and MM/8 being the fastest but heaviest) and 2 damage per shell (so 16 damage max compared to an LRM-20's 20). Trouble is Rifles shoot so slowly compared to autocannons (a projectile every 2 to 8 seconds on the Rifle compared to as 1/second up to a hundred in several seconds for the "standard" AC). (Some of these also used Mech Rifles rather than Autocannons, such as the Arbiter 35 ton mech which is made to look like an 80 ton mech with its 190mm Heavy Rifle [8 tons, 540 meter standard expected long range accuracy, 6 damage to armor or 9 damage to structure per use). Mech Mortars are already around, but were unpopular among the actual factions and more commonly used in the periphery-states in which missiles were harder to come by. all of that tech actually re-emerges gradually between 30. Short of whatever the flippity-flying-flook the Coil Beam weapon is and the Mech Mortars. Video in first link shows a screen with mention of Ultra ACs, LBX, Snub PPC, Inferno missles, TAG and NARC. 3 - DLC announcement mentioned some new weapons including Coil Beam, Mortar, possible new ACs and targeting lasers.
